AAAbdelkriem AcademyEducate Me Up

Cambridge Lower Secondary · Mathematics 0862 · Stage 8 · Statistics and Probability

Probability: Complementary and Combined Events

Use P(not A) = 1 − P(A), list all outcomes of two events with lists, tree diagrams and sample-space tables, find theoretical probabilities of combined events, and compare experiments and simulations with theory.

British & IGCSE › Checkpoint 8 › Checkpoint 8 Maths — Complete Course

In the curriculum
  • Know that complementary events are two events whose probabilities add up to 1, so P(not A) = 1 − P(A) (8Sp.01)
  • Use tables, diagrams and lists to find all the outcomes of combined events (two independent events, such as a coin and a dice) (8Sp.02)
  • Find theoretical probabilities of combined events when all outcomes are equally likely (8Sp.03)
  • Design and carry out chance experiments or simulations with small and large numbers of trials, and compare experimental probabilities with theoretical ones (8Sp.04)

Probability measures how likely something is, on a scale from 0 (impossible) to 1 (certain). Probabilities are written as fractions, decimals or percentages — never as “1 in 4” or “1 : 4” in an answer. At Stage 8 you work with complementary events, outcomes of two things happening together, and experiments.

Key words

Word / phraseMeaning / use
outcomeناتج — one possible result, e.g. rolling a 5
eventحدث — one or more outcomes, e.g. “rolling an even number”
equally likelyمتساوية الاحتمال — every outcome has the same chance
mutually exclusiveمتنافية — cannot happen at the same time (rolling a 2 and rolling a 5 on one roll)
complementary eventsحدثان متكاملان — an event and “not” that event; their probabilities add to 1
combined eventsأحداث مركبة — two experiments together, e.g. flipping a coin and rolling a dice
independentمستقلة — the result of one does not change the chances of the other
sample spaceفضاء العينة — the list or table of all possible outcomes
relative frequency (experimental probability)التكرار النسبي / الاحتمال التجريبي — number of times it happened ÷ number of trials
trialمحاولة — doing the experiment once

1. Theoretical probability and complementary events

When all outcomes are equally likely: P(event) = number of outcomes in the event ÷ total number of outcomes. A fair dice has 6 equally likely outcomes, so P(4) = 1/6 and P(even) = 3/6 = 1/2.

An event and its opposite — A and not A — are complementary: exactly one of them must happen, so their probabilities add up to 1.

01/41/23/41impossibleunlikelyeven chancelikelycertainP(A) = 0.3P(not A) = 0.7
If P(A) = 0.3, then P(not A) = 1 − 0.3 = 0.7. The two points are the same distance from the ends of the scale.
P(A)P(not A) = 1 − P(A)
0.350.65
3/85/8
72%28%
0.080.92

More than two outcomes. If the outcomes are mutually exclusive and cover every possibility, all their probabilities add to 1. A bag holds red, blue and green counters only; P(red) = 0.25 and P(blue) = 0.4. Then P(green) = 1 − (0.25 + 0.4) = 0.35. Also P(not red) = 1 − 0.25 = 0.75 — the complement of “red” is “blue or green”.

Careful: two events are complementary only if they cover every outcome and cannot both happen. “Rain tomorrow” and “sunny tomorrow” are not complementary — it could be cloudy and dry. The complement of “rain” is “no rain”.

2. Listing outcomes of combined events

When two things happen together — a coin and a spinner, two dice, two spinners — find all the outcomes systematically so you do not miss or repeat any. Three tools:

(a) A systematic list. Fix the first item, go through every option for the second, then change the first. Coin (H, T) and spinner (red, blue, green): HR, HB, HG, TR, TB, TG — 2 × 3 = 6 outcomes.

(b) A tree diagram (for listing). Each branch is one choice; follow every path from left to right to read off an outcome.

HRHRBHBGHGTRTRBTBGTGCoinSpinnerOutcome
Listing the outcomes of a coin and a three-colour spinner: 2 × 3 = 6 outcomes.

(c) A sample-space table (possibility diagram) — the best tool for two dice or two spinners with numbers. Put one experiment along the top and the other down the side, and fill each cell with the combined outcome (the pair, the sum, the product…).

Second diceFirst dice112233445566234567345678456789567891067891011789101112
Sample space for the total of two fair dice: 6 × 6 = 36 equally likely outcomes. The 6 shaded cells give a total of 7.

The number of outcomes is (number of outcomes of the first) × (number of outcomes of the second): coin and dice 2 × 6 = 12; two dice 6 × 6 = 36. The outcomes in the table are mutually exclusive (only one cell happens on each go) and, for fair dice, equally likely.

3. Probabilities of combined events

  1. Draw the sample space (list, tree or table) and count the total number of outcomes.
  2. Count (or shade) the outcomes that fit the event.
  3. P(event) = count ÷ total. Simplify the fraction if you can.

From the dice table: P(total 7) = 6/36 = 1/6. P(total more than 9) = (3 + 2 + 1)/36 = 6/36 = 1/6 (totals 10, 11, 12). P(total is not 7) = 1 − 1/6 = 5/6 — complementary events save counting!

Independent events: the coin does not “remember” anything and does not affect the dice. Getting heads three times in a row does not make tails more likely next time — the probability of tails is still 1/2.

4. Experiments, simulations and relative frequency

Sometimes we cannot work out a probability theoretically (a drawing pin landing point up; a biased dice). Then we experiment: repeat a trial many times and record the results.

Relative frequency (experimental probability) = number of times the event happened ÷ number of trials. If a drawing pin lands point up 32 times in 50 throws, the relative frequency is 32/50 = 0.64.

00.10.20.30.40.50.60.70.80.91Relative frequency of headstheoretical 0.504080120160200Number of flips
Relative frequency of heads in one experiment with a coin, worked out after every 10 flips. With few flips it jumps about; with more flips it settles near the theoretical probability 0.5.
  • Small numbers of trials give results that can be far from the theoretical probability — just by chance.
  • Large numbers of trials give a relative frequency that is usually close to the theoretical probability. So more trials → a more reliable estimate.
  • Expected number = probability × number of trials. A fair dice rolled 60 times: expect about 1/6 × 60 = 10 sixes — but not exactly 10 every time.
  • If a large experiment gives a relative frequency far from the theoretical value, the object may be biased (not fair).

Simulations. A simulation uses something easy (a dice, a spinner, random numbers on a calculator or spreadsheet) to copy a chance situation. Example: a footballer scores 1 penalty in every 4 (probability 1/4). Simulate 5 penalties by generating 5 random whole numbers from 1 to 4: let 1 = score, and 2, 3, 4 = miss. Repeat many times to estimate, say, the probability that she scores at least 2 of the 5. Designing an experiment means deciding: what is one trial, how many trials, how you will record results (a tally chart), and how you will compare with the theory.

بالعربي: أهم قاعدتين
  • الحدثان المتكاملان: P(مش A) = 1 − P(A). مثلًا لو احتمال المطر 0.35 يبقى احتمال عدم المطر 0.65.
  • حدثين مع بعض (عملة + زهر، زهرين): اعمل جدول أو قائمة منظمة بكل النواتج، وبعدين الاحتمال = عدد النواتج المطلوبة ÷ العدد الكلي.
  • التكرار النسبي = عدد مرات حدوث الحدث ÷ عدد المحاولات. كل ما زادت المحاولات، كل ما قرب من الاحتمال النظري.

Worked examples

Worked example 1 — Complementary events [1 mark] The probability that a train is late is 0.15. What is the probability that the train is not late?

P(not late) = 1 − 0.15 = 0.85. Common mistake: a slip such as 1 − 0.15 = 0.95. Always check: 0.15 + 0.85 = 1 ✓

Worked example 2 — Probabilities that add to 1 [2 marks] A spinner can land on red, blue or green only. P(red) = 0.25 and P(blue) = 0.4. (a) Find P(green). (b) Find P(not blue).

(a) 1 − (0.25 + 0.4) = 1 − 0.65 = 0.35. (b) 1 − 0.4 = 0.6 (check: red + green = 0.25 + 0.35 = 0.6 ✓).

Worked example 3 — Listing outcomes [2 marks] A fair coin is flipped and a fair spinner numbered 1, 2, 3 is spun. (a) List all the possible outcomes. (b) Find the probability of getting a head and an odd number.

(a) H1, H2, H3, T1, T2, T3 (6 outcomes). (b) Head and odd: H1, H3 → 2 outcomes. P = 2/6 = 1/3. Common mistake: adding instead of combining: P(head) + P(odd) = 1/2 + 2/3 is more than 1, which is impossible here.

Worked example 4 — Two dice [2 marks] Two fair dice are rolled and the scores are added. Find the probability that the total is more than 9.

From the sample-space table: total 10 → 3 cells, 11 → 2 cells, 12 → 1 cell. 6 out of 36. P = 6/36 = 1/6. Common mistake: using 11 possible totals (2 to 12) as if they were equally likely. They are not: there is one way to get 12 but six ways to get 7.

Worked example 5 — Two spinners, product [2 marks] Spinner A is numbered 1, 2, 3, 4. Spinner B is numbered 1, 2, 3. Both are fair. The two numbers are multiplied. Find the probability that the product is even.

× (A down, B across)123
1123
2246
3369
44812

12 outcomes, 8 even products (bold). P(even) = 8/12 = 2/3.

Worked example 6 — Experiment v. theory [3 marks] Leila rolls a dice 60 times and gets a six 18 times. (a) Work out the relative frequency of a six. (b) How many sixes would you expect from a fair dice in 60 rolls? (c) Leila says: “The dice is biased.” Comment on her statement.

  1. (a) 18 ÷ 60 = 0.3.
  2. (b) 1/6 × 60 = 10 sixes.
  3. (c) 18 is quite a lot more than 10, so the dice might be biased, but 60 rolls is not many and results vary by chance. She should roll it many more times (for example 600) and see if the relative frequency of a six stays well above 1/6 ≈ 0.17.

Common mistake: deciding a dice is biased (or fair) from a small number of trials without mentioning that more trials are needed.

Common mistakes
  • Writing probabilities as “1 in 6”, “1 : 6” or “6/1”. Use a fraction, decimal or percentage between 0 and 1.
  • Calling events complementary when they do not cover all outcomes (rain / sunny).
  • Missing or repeating outcomes because the list is not systematic. Use a table for two dice or two spinners.
  • Treating totals 2 to 12 on two dice as equally likely.
  • Forgetting to simplify, or simplifying wrongly (6/36 = 1/6, not 1/3).
  • Thinking that after several heads, tails is “due”. Independent events have no memory.
  • Expecting experimental results to match theory exactly, especially with few trials.
How Checkpoint asks this
  • “The probability that … is 0.38. Work out the probability that … does not …” — one quick mark: 1 − 0.38.
  • “Complete the table to show all the possible outcomes” then “Find the probability that …” — fill the table neatly first, then count.
  • “List all the possible outcomes” — be systematic; marks are lost for a missing outcome.
  • Experiment tables: “Work out the relative frequency”, “Which result is the most reliable? Explain” (the one with the most trials).
  • “Is … correct? Explain your answer.” — e.g. a claim that a dice is biased after 20 rolls.
  • Give answers as fractions in simplest form unless the question says otherwise; decimals are fine if exact.

Practice

Remember
  • P(event) = favourable outcomes ÷ total outcomes, when outcomes are equally likely.
  • Complementary events: P(not A) = 1 − P(A). Mutually exclusive outcomes that cover everything add up to 1.
  • For two events, list outcomes systematically, or use a tree or a sample-space table: total outcomes = first × second.
  • Relative frequency = times it happened ÷ number of trials. Expected number = probability × number of trials.
  • More trials → a more reliable estimate, closer to the theoretical probability. A big difference after many trials suggests bias.
All pages in this course

Start here

Number

Algebra

Geometry and measure

Statistics and probability

Practice tests